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AI Insights · Timothy · July 2024

Top 5 Disney Games on iOS in South America - Q2 2024

In the second quarter of 2024, the top 5 Disney games on iOS in South America demonstrated varied performance in terms of downloads, revenue, and active users.

Top 5 Disney Games on iOS in South America - Q2 2024

In the second quarter of 2024, the top 5 Disney games on iOS in South America demonstrated varied performance in terms of downloads, revenue, and active users. Below is a detailed look at each game's performance metrics.

Marvel Contest of Champions from Kabam Games, Inc. saw its weekly revenue peak at about $45.7K in the final week of June, with a notable increase in the first week of May reaching around $39.9K. Weekly downloads showed a modest upward trend, peaking at approximately 5.7K in the week of April 22. The game maintained a consistent weekly active user base, with figures hovering around 21K to 23K throughout the quarter.

MARVEL SNAP from Nuverse had fluctuating weekly revenue, with a high of around $17.8K in the week of May 6 and a significant dip to about $1.8K in mid-June. Weekly downloads declined steadily from 1.4K in early April to 697 by the end of June. The number of weekly active users remained relatively stable, starting at 13.5K in early April and slightly decreasing to around 11.6K by the end of June.

Star Wars™: Galaxy of Heroes from Electronic Arts experienced a revenue spike to approximately $13.7K in the last week of April, but mostly remained around $2K to $3K for the rest of the quarter. Downloads peaked at 1.3K in the week of April 29, with a sharp decline to around 225 by the end of June. Weekly active users fluctuated, peaking at 19.2K in late April and settling around 17.9K by the end of the quarter.

MARVEL Future Fight from Netmarble Corporation saw its highest weekly revenue in late April at about $10.9K, while other weeks ranged between $1.5K and $3.7K. Downloads peaked at 502 in the week of May 27, with a general downward trend thereafter. Active users increased from 4.4K in early April to a peak of 6.1K in early May, before stabilizing around 5.2K to 5.3K by the end of June.

Disney Coloring World from StoryToys Limited saw steady revenue growth, peaking at approximately $3.4K in the week of June 10. Downloads showed a significant increase in the final week of June, reaching around 4.5K. The game also experienced a notable rise in weekly active users, starting at 2.5K in early April and more than doubling to approximately 6K by the end of June.

These insights are sourced from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower’s platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024